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Atom editor gideros
Atom editor gideros







  1. #Atom editor gideros 720p
  2. #Atom editor gideros android

  • Corona on-device debugging with ZeroBrane Studio 0.
  • Debugging Adobe Lightroom plugins with ZeroBrane Studio 17.
  • Debugging OpenResty and Nginx Lua scripts with ZeroBrane Studio 12.
  • Lapis debugging with ZeroBrane Studio 0.
  • Moonscript debugging with ZeroBrane Studio 0.
  • Debugging Mashape Kong plugins with ZeroBrane Studio 0.
  • Redis Lua debugging with ZeroBrane Studio 0.
  • Torch debugging with ZeroBrane Studio 17.
  • You can now open a file from your project in the IDE and use Project | Start Debugging command to debug your application.Īnother interesting aspect of Gideros and ZeroBrane Studio integration is that it also allows debugging and live coding of applications running on an actual device.
  • Set the project folder to point to your project location by using the Project pane on the left side of the IDE window for example, point it at one of the examples at D:\Program Files\Gideros\Examples\Physics\Sleeping Bodies.
  • If the executable is in a different location, you may need to specify this location in cfg/a file (see cfg/a for details on how this is done). If the Gideros player executable is in a default location ( /Applications on OSX or C:\Program Files or D:\Program Files on Windows) or in one of the folders listed in PATH, it will be found by the IDE. In addition to enabling debugging, it will also turn on auto-complete for Gideros API calls.
  • Select Gideros as an interpreter in ZeroBrane Studio going to Program | Lua Interpreters | Gideros.
  • Add require("mobdebug").start() line to your a script.
  • To enable the integration shown in the demo, you need to do these three steps:

    #Atom editor gideros 720p

    The video below demonstrates debugging support for Gideros scripts in ZeroBrane Studio (you may need to switch the video to 720p to make the text more readable): This second way was my first recommendation and it took couple of hours to implement support for debugging in the IDE. Another way is to start the application externally and make it connect to the debugger in the IDE, thus allowing the IDE to control the application.

    atom editor gideros

    One way is to launch the application from the IDE, which allows for tighter integration as the IDE can set the environment for the process and can kill the process when the user aborts debugging or running the application.

    atom editor gideros

    ZeroBrane Studio supports two ways to debug applications. It is using Lua as its scripting language and after several people on Gideros forums expressed their interest in using ZeroBrane Studio IDE, I thought I would take a look at supporting Gideros in the IDE.

    atom editor gideros

    #Atom editor gideros android

    Gideros is a flexible framework for developing mobile applications for iOS and Android platforms.









    Atom editor gideros