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Not only did it compliment the racing itself, but also introduced me to many new artists, some of which I enjoy listening to even today. With games like Need for Speed, SSX3 and even the latest iteration of NHL always taking the auditory spotlight.Īnd beyond the fairly obvious selling points of Burnout 3, the main star for me was the game’s amazing soundtrack. Burnout 3’s progression was so rewarding that most of my time with the game was spent perfecting each event and unlocking every car.Įvery racing game needs an appropriate soundtrack to match its speed and Burnout 3 existed during the golden age of EA’s soundtracks.
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And despite their fictitious nature, all cars were a wonder to look at from bulky muscle cars to nimble sports cars, all the way to a speedy formula. In regular races, getting a shiny gold medal simply meant finishing higher, while road rage required a specific amount of takedowns.Īttaining gold medals gradually unlocked new cars and events. Each event featured a target score for earning a medal: either bronze, silver or gold. Racing took place across three distinct continents and included point-to-point races, road rage and a Crash mode. To unlock these beautiful vehicles, you had to participate in the World Tour mode. More importantly, the cars included in the game were vaguely modelled after real manufacturers, such as Ford, Lexus and Nissan. And that’s not even considering the nitro bar, which filled from actions like drifting and driving on the oncoming lane. But when you’re going at an average of 200 miles per hour, who cares? Through the blur, you’re not going to see that car, anyway. Burnout games are notorious for not featuring licensed cars.
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